Current maximum of 10km radius is too much for the openGL renderer (W/OpenGLRenderer: Path too large to be rendered into a texture). Either decrease radius or find a way to properly render it.
W/OpenGLRenderer: Path too large to be rendered into a texture
Forgot some refs:2f1c98ac1bf2f24be3a2b1fd7718d0b32967375cbd
2f1c98a
c1bf2f2
4be3a2b
1fd7718
d0b3296
7375cbd
Seems to work now!