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hanabi-networking / src / server / Keys.java
package server;

public class Keys {
	public static class VibeDumb {
		public static final String HINT_VAL = "value";
		public static final String HINT_RECIPIENT = "playerId";
		public static final String N_PLAYERS = "nPlayers";
		public static final String N_CARDS_IN_DECK = "nCardsInDeck";
		public static final String N_HINTS = "hints";
		public static final String N_FLASHS = "flashs";
		public static final String N_MOVES_LEFT = "moves_left";
		public static final String TRASH = "trash";
//ClientGame.java:			ownId = jo.getInt("id");
//ClientGame.java:		JSONObject deckRow = jo.getJSONObject("playingDeck");
//ClientGame.java:		JSONObject deckCounterObj = jo.getJSONObject("playingDeckCounter");
		public static final String PLAYERS = "players";
		public static final String CARDS = "cards";
		public static final String CURRENT_PLAYER = "currentPlayer";
		public static final String MSG_TYPE = "msgType";
		public static final String MOVE_TYPE = "moveType";
		public static final String HINT_TYPE = "hintType";
		public static final String COLOR = "color";
		public static final String VALUE = "value";
	}
	public static class Move {
	}
}