| 2015-11-11 |
use correct id for displaying player UI
Vinzenz Rosenkranz
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on 11 Nov 2015
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more logging
Vinzenz Rosenkranz
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on 11 Nov 2015
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fixed id conversion
Vinzenz Rosenkranz
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on 11 Nov 2015
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added log method
Vinzenz Rosenkranz
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on 11 Nov 2015
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| 2015-11-10 |
fixed card values for UI (this time for real)
Vinzenz Rosenkranz
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on 10 Nov 2015
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more debug output
Vinzenz Rosenkranz
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on 10 Nov 2015
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added CardInfo UI to SwingClientGame
Vinzenz Rosenkranz
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on 10 Nov 2015
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fixed card values for UI
Vinzenz Rosenkranz
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on 10 Nov 2015
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added debug msg
Vinzenz Rosenkranz
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on 10 Nov 2015
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removed unused import
Vinzenz Rosenkranz
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on 10 Nov 2015
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fixed setText
Vinzenz Rosenkranz
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on 10 Nov 2015
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fixed value of cards (UI not fixed)
Vinzenz Rosenkranz
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on 10 Nov 2015
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updated updateUI
Vinzenz Rosenkranz
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on 10 Nov 2015
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code cleanup and modified HintListener to match new moveHint method
Vinzenz Rosenkranz
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on 10 Nov 2015
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suppressed exception for better debugging ;)
Vinzenz Rosenkranz
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on 10 Nov 2015
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fixed moveHint
Vinzenz Rosenkranz
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on 10 Nov 2015
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huge UI update
Vinzenz Rosenkranz
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on 10 Nov 2015
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small fixes
Vinzenz Rosenkranz
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on 10 Nov 2015
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updated ClientGame
Vinzenz Rosenkranz
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on 10 Nov 2015
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allow to override type of players
Vinzenz Rosenkranz
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on 10 Nov 2015
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| 2015-11-06 |
added Swing implementation of ClientGame. Not functional
Vinzenz Rosenkranz
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on 6 Nov 2015
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fixed some NPEs and implemented updateGame method
Vinzenz Rosenkranz
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on 6 Nov 2015
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updated receive (see last commit) and moved some init steps to their own methods
Vinzenz Rosenkranz
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on 6 Nov 2015
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rewrote receive to not re-create InputStream and added back some methods from ServerGame
Vinzenz Rosenkranz
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on 6 Nov 2015
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moved socket to ClientGame and fixed Listener
Vinzenz Rosenkranz
committed
on 6 Nov 2015
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| 2015-11-05 |
added initial connection code
Vinzenz Rosenkranz
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on 5 Nov 2015
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re-factored Game structure, implementation of network protocol
Vinzenz Rosenkranz
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on 5 Nov 2015
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| 2015-11-03 |
initial game commit
Vinzenz Rosenkranz
committed
on 3 Nov 2015
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